Riftbound Unleashed: Everything We Know So Far

Featured Image Alt Text: Riftbound Unleashed key art showing Vi, Master Yi, Rengar, and LeBlanc in a jungle setting

Twelve champions in Unleashed, and the first question worth answering is a practical one: Vi and Vex both have pre-built Champion Decks you can pick up and play today. Every other champion on this list is singles only, meaning you would need to buy their legend card individually and build a deck around them from scratch. That distinction is called out for every champion below. If you already know which champion you want, jump straight to the quick reference table. If you are still deciding, the individual sections cover what each legend actually does on the table in plain English, which is usually more useful than a playstyle label.

Page last updated: May 2026. All ability text is taken directly from official card text. Card number references are from the Unleashed set (UNL).


All 12 Unleashed Legends at a Glance

Here is every legend in Riftbound Unleashed. Vi and Vex are listed first because they have pre-built decks available. The rest follow alphabetically. The Availability column tells you immediately whether a ready-made product exists.

Legend Domains Playstyle Availability
Vi Red / Yellow Aggressive Pre-built Champion Deck
Vex Green / Purple Card advantage Pre-built Champion Deck
Diana Blue / Purple Showdown specialist Singles only
Ivern Green / Yellow Battlefield control Singles only
Jhin Red / Blue Spell-focused Singles only
Kha’Zix Orange / Purple XP build-up Singles only
LeBlanc Blue / Yellow Tempo / trickery Singles only
Lillia Green / Blue Token generation Singles only
Master Yi Green / Orange XP build-up Singles only
Poppy Orange / Yellow XP build-up Singles only
Pyke Purple / Red Bounce / disruption Singles only
Rengar Red / Orange Aggressive Singles only

Singles only means no pre-built deck exists. To play a singles-only champion, you need to buy their legend card individually on TCGPlayer and build a deck around it from scratch. That is a bigger commitment than picking up a Champion Deck. If you are brand new to Riftbound, Vi or Vex is the simpler starting point.


Vi, Piltover Enforcer

Domains: Red / Yellow | Card: UNL 187/219 | Pre-built Champion Deck available

Vi’s ability: when you conquer a battlefield and assigned 3 or more excess damage, you may exhaust her to ready one of your units.

In plain terms: hit hard enough and Vi immediately reactivates one of your tired units. That is a loop. Conquer a battlefield, trigger Vi, ready a unit, attack again. The bigger the margin you win a fight by, the more you get back. If the idea of relentless forward pressure, one battlefield after another, sounds like the game you want to play, Vi is probably your champion.

Vi has a pre-built Champion Deck you can pick up right now and play the same day. If you want the full breakdown of what is in the box and whether it is worth it, the Vi Champion Deck guide has everything.

If Vi sounds like your champion, here is where to get the deck.


Vex, Gloomist

Domains: Green / Purple | Card: UNL 193/219 | Pre-built Champion Deck available

Vex’s ability: when you or an ally holds a battlefield, you may exhaust her to draw 1 card.

Holding a battlefield means your units are occupying it at the end of a round without having to fight for it. Vex turns that into a free card. Every round you stay in position and hold your ground, your hand gets bigger and your options multiply. If Vi’s approach sounds exhausting and you would rather make your opponent come to you, Vex is the other side of that coin. Patient, accumulating, quietly building an advantage while the other player overextends.

Vex also has a pre-built Champion Deck available now. The Vex Champion Deck guide covers the full contents and upgrade options.

If Vex is the one, here is where to find the deck.


Diana, Scorn of the Moon

Domains: Blue / Purple | Card: UNL 197/219 | Singles only

Diana’s ability: REACTION, exhaust: ADD 1 Energy. This Energy can only be spent during showdowns. Abilities that add resources cannot be reacted to.

A showdown is what Riftbound calls the combat resolution phase. Diana gives you one extra point of Energy right at the moment a fight is being decided. That sounds small until you understand that a single Energy at the right moment can change who wins a combat entirely. She is not a beginner’s first choice, but if you are drawn to the idea of reacting to your opponent rather than executing a fixed plan, Diana has a genuinely unique role that nobody else in the set replicates.

Worth noting: the Chaos domain performed well at RQ Sydney after Unleashed launched. If competitive play matters to you, Blue / Purple champions including Diana are worth researching further. Check the ban list guide for the current status before committing.

Diana is available as a single. Browse Diana singles on TCGPlayer.


Ivern, Green Father

Domains: Green / Yellow | Card: UNL 195/219 | Singles only

Ivern’s ability: when you conquer or hold a battlefield, you may exhaust him to replace that battlefield with a Brush battlefield token. Bird, Cat, Dog, Poro, and Ivern units get +1 Might while in Brush. The Brush battlefield can be swapped back when scored.

Brush is a new battlefield token introduced in Unleashed. Ivern creates it whenever he conquers or holds, and certain creature types get stronger inside it. He is one of the more niche legends in the set because his ability only pays off if you build around those specific unit types. If that sounds appealing, he has a distinct identity. If you are not sure yet, he is probably not the starting point I would recommend.

Ivern is available as a single. Browse Ivern singles on TCGPlayer.


Jhin, Virtuoso

Domains: Red / Blue | Card: UNL 181/219 | Singles only

Jhin’s ability: when you play a spell and spent 4 or more Power on it, you may banish that spell. Once four spells have been banished with him, all four go to the trash, you channel 4 runes, and you draw 1 card.

Spells are action cards in Riftbound. Jhin rewards building a deck around expensive spells and letting them stack up until the fourth triggers a burst of resources and a card. I find this one genuinely interesting for players who want a clear plan to work toward, something to build toward in the mid and late game. The Red / Blue domain pairing is unusual, combining aggression with a more calculated approach. He needs a specific deck to function, which is worth factoring in before committing to him as your first champion.

Jhin is available as a single. Browse Jhin singles on TCGPlayer.


Kha’Zix, Voidreaver

Domains: Orange / Purple | Card: UNL 201/219 | Singles only

Kha’Zix’s ability: when you win a combat, gain 1 XP. Spend 1 XP and exhaust him to BUFF a unit. Spend 2 XP and exhaust him to move an exhausted friendly unit from a battlefield to its base.

XP is one of the new Unleashed mechanics. Kha’Zix earns it by winning fights, then gives you two ways to spend it: permanently upgrade a unit, or rescue a stuck unit by pulling it back to your base. The flexibility is what makes him interesting. Not the simplest starting point, but if you like having genuine options mid-game rather than following one fixed strategy, he is worth building around.

Kha’Zix is available as a single. Browse Kha’Zix singles on TCGPlayer.


LeBlanc, Deceiver

Domains: Blue / Yellow | Card: UNL 199/219 | Singles only

LeBlanc’s ability: when you conquer or hold a battlefield, you may discard 1 card and exhaust her to play a ready Reflection unit token there. That token becomes a copy of another unit at that battlefield with TEMPORARY.

LeBlanc creates a temporary copy of any unit already in play. The copy enters ready, meaning it can act immediately. Its value depends entirely on what is already on the board at the right moment. Copy a powerful unit and it is devastating. Copy the wrong one and you burned a discard for nothing. This is the most creative ability in the set, and probably the one with the highest ceiling for players who enjoy finding the right moment. Not a beginner’s first choice, but worth aspiring to.

LeBlanc is available as a single. Browse LeBlanc singles on TCGPlayer.


Lillia, Bashful Bloom

Domains: Green / Blue | Card: UNL 189/219 | Singles only

Lillia’s ability: pay 4 Power and exhaust her to play a ready 3 Might Sprite unit token with TEMPORARY. This ability costs 1 less Power for each friendly unit you already have with TEMPORARY.

TEMPORARY means a unit disappears at the end of the round. Lillia generates a 3 Might unit for 4 Power, but the more TEMPORARY units you already have out, the cheaper it gets. At its lowest cost, she can flood the board with tokens for very little. This is a token-generation engine that rewards playing wide rather than deep. More complex to use well than Vi or Poppy, but interesting if you want to swarm battlefields.

Lillia is available as a single. Browse Lillia singles on TCGPlayer.


Master Yi, Wuju Master

Domains: Green / Orange | Card: UNL 191/219 | Singles only

Master Yi’s ability uses the XP system. At Level 6, all your units gain +1 Might. At Level 11, all your units enter the battlefield ready rather than exhausted.

This is the clearest build-toward ability in the set. At Level 6 your whole team hits harder. At Level 11, every unit you play is immediately active the moment it arrives. Getting to 11 XP takes time, so Master Yi is a late-game payoff champion rather than an early pressure one. If you enjoy a longer game where you are building toward something powerful and want to feel that payoff land, Master Yi is probably the most satisfying choice in the set.

Master Yi is available as a single. Browse Master Yi singles on TCGPlayer.


Poppy, Keeper of the Hammer

Domains: Orange / Yellow | Card: UNL 203/219 | Singles only

Poppy’s ability: when you hold a battlefield, gain 1 XP. Spend 3 XP and exhaust her to draw 1 card.

Holding a battlefield means your units are occupying it at the end of a round. Poppy rewards staying on the board rather than overextending. Every round you hold ground, she is quietly building toward a free card draw. For anyone who finds pure aggression stressful to manage, Poppy gives you a slower, more controlled engine that compounds over a longer game. She is one of the easier abilities in the set to understand at a glance, and one I would recommend for any player who wants to build their own deck rather than use a pre-built one.

Poppy is available as a single. Browse Poppy singles on TCGPlayer.


Pyke, Bloodharbor Ripper

Domains: Purple / Red | Card: UNL 185/219 | Singles only

Pyke’s ability: pay 1 Power and exhaust him to return a friendly unit at a battlefield to its owner’s hand, then play a Gold gear token exhausted. That Gold gear token has the REACTION keyword: kill the token, exhaust, to ADD a Power.

Pyke bounces one of your own units back to hand, which sounds counterintuitive until you understand what that actually gives you. You can reuse a unit’s enter-play ability. You can protect a valuable unit from being destroyed. You can reset a unit that is exhausted and stuck. The Gold gear token left behind is a small resource you can cash in during combat. Pyke is for players who enjoy treating their own units as tools rather than just bodies on the board. More complex than most on this list, but with a high ceiling once it clicks.

Pyke is available as a single. Browse Pyke singles on TCGPlayer.


Rengar, Pridestalker

Domains: Red / Orange | Card: UNL 183/219 | Singles only

Rengar’s ability: when you play a unit, give a unit +1 Might this turn.

Might determines how much damage a unit deals, so every unit you play makes your whole team hit harder for that turn. Rengar rewards playing lots of units in quick succession and snowballing pressure through sheer volume. If Vi’s loop is too calculated for you and you just want to flood the board and overwhelm, Rengar is the more raw version of that same aggression. No pre-built deck exists, so you would be building from scratch.

Rengar is available as a single. Browse Rengar singles on TCGPlayer.


Which Legend Is Right for You?

If you want to pick up a deck and play today: Vi and Vex are your two options. You cannot make a wrong choice between them. Vi is for the player who wants to hit hard and keep hitting. Vex is for the player who wants to hold ground and outlast. Both are good starting points and both have clear upgrade paths. Pick the playstyle that sounds more like you and go from there.

If you want to build your own deck around a singles-only champion, the three I would point a newer player toward first are Poppy, Rengar, and Kha’Zix. Their abilities are the most straightforward to understand and build around from scratch. Poppy especially rewards a patient, controlled approach and her XP engine is easy to track.

If you are drawn to the more complex end: LeBlanc, Jhin, and Diana all have abilities with a higher ceiling, but they reward specific deckbuilding and game-state reading. They are worth aspiring to once you have a feel for the game.

The full product breakdown is on the Unleashed products buying guide. Everything confirmed about the set is on the Unleashed hub page.


Where to Buy

For Vi and Vex Champion Decks, TCGPlayer has multiple sellers competing on price and listings are live now.

For singles and all other Unleashed products, Amazon is worth checking alongside TCGPlayer.


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