If you watched Arcane, you already know how Vi operates. She does not wait, she does not hold back, and she does not stop when things get difficult. She hits first, hits hard, and hits again. The riftbound Vi champion deck plays exactly like that.
Your job every game is to conquer battlefields faster than your opponent can respond, and hit hard enough to trigger Vi’s legend ability: overkill enemy units by 3 or more damage when you conquer, and you can immediately ready one of your units to strike again. That is the loop. Conquer, trigger, ready, attack again. By the time your opponent has worked out what is happening, you have already taken two battlefields and their units are scrambling to hold a third.
Vault Breaker is Vi’s signature spell and the most direct way to engineer that overkill. It gives a unit Assault 2 and Ganking for a turn, turning a borderline attack into a clean conquest with damage to spare. Inferna has Ambush, meaning you can drop her into a fight mid-combat as a Reaction, adding her Might to an attack your opponent thought they had contained. What I like about Vi is that the deck has a clear identity from your first game. Every card is either pressing forward, hitting harder, or keeping your units active after a conquest.
| What Is in the Box |
|---|
| 56-card preconstructed deck featuring Vi as your legend |
| Domains: Fury (Red) and Order (Yellow) |
| 1 Riftbound Unleashed booster pack |
| Full-size paper playmat |
| Deck box |
| Rulebook |
If you are the kind of player who wants to be on the front foot from turn one and gets more satisfaction from conquering fast than from grinding out long turns, Vi is your deck. If you would rather control the pace of the game and outlast your opponent, the Vex deck launching alongside Vi will suit you better. If you are completely new and still deciding whether Riftbound is worth getting into, the is Riftbound worth buying guide is the right place to start. And if you want a side-by-side look at every Riftbound champion deck, the champion deck comparison guide covers them all.
Page last updated: May 2026. Decklist confirmed. Upgrades table added with current TCGPlayer market prices. Prices checked May 21 2026.
If that sounds like your game, here is where to get it.
What Is in the Box?
The Vi Champion Deck ships ready to play. All cards below are included in the box, so you do not need to buy anything extra to get started. The deck contains 40 cards across Fury (Red) and Order (Yellow) domains, plus three battlefields, 12 runes, and four double-faced tokens.
Legend and Champion Units
| Card Name | Type | Qty | What It Does |
|---|---|---|---|
| Vi, Piltover Enforcer | Legend | 1 | When you conquer a battlefield with 3 or more excess damage, you may exhaust her to ready one of your units. |
| Vi, Destructive | Champion Unit | 1 | One of three versions of Vi you can choose as your starting champion unit. |
| Vi, Hotheaded | Champion Unit | 1 | Has Deflect (blocks some incoming damage) and can double her own Might for a cost. |
| Vi, Peacekeeper | Champion Unit | 2 | One of three versions of Vi you can choose as your starting champion unit. |
Main Deck Cards
| Card Name | Type | Qty |
|---|---|---|
| Vault Breaker | Spell | 2 |
| Inferna | Unit | 3 |
| Loyal Poro | Unit | 2 |
| Crimson Pigeons | Unit | 2 |
| Sharkling | Unit | 2 |
| Square Up | Spell | 2 |
| Hextech Gauntlets | Gear | 1 |
| Right of Conquest | Spell | 2 |
| Arena Kingpin | Unit | 1 |
| Lord Broadmane | Unit | 2 |
| Towering Pairofant | Unit | 2 |
| Yeti Brawler | Unit | 2 |
| Carion Dredger | Unit | 2 |
| Rengar, Unseen | Unit | 1 |
| Serrated Dirk | Gear | 2 |
| Tactical Retreat | Spell | 1 |
| Divining Shells | Spell | 2 |
| Mageseeker, Investigator | Unit | 2 |
| Xerath, Freed | Unit | 1 |
| Upstage Comedy | Spell | 1 |
| Soul Harvest | Spell | 1 |
Battlefields and Runes
| Card Name | Type | Qty |
|---|---|---|
| Trapping Grounds | Battlefield | 1 |
| Star Spring | Battlefield | 1 |
| Valley of Idols | Battlefield | 1 |
| Fury Rune | Rune | 6 |
| Order Rune | Rune | 6 |
Tokens
| Token | Qty |
|---|---|
| Bird/Gold Double-Faced Token | 4 |
How Vi Plays
Vi’s legend card is called Vi, Piltover Enforcer. Her ability triggers when you conquer a battlefield. Conquering means your units defeated the defending units and took control of that location. The catch is that it only fires if you dealt 3 or more excess damage in that fight.
Excess damage is the difference between the damage you dealt and the total Might of the units you were fighting. So if your attacking units dealt 7 damage and the defenders had a combined Might of 4, you dealt 3 excess damage. That is the threshold Vi cares about.
When that condition is met, you can exhaust Vi to ready one of your units. Exhausting means tapping Vi sideways to use the ability. Readying a unit means flipping it back to its upright, active position, which means it can attack or defend again in the same round instead of sitting out.
I found this mechanic a bit unusual when I first read it, because most cards in Riftbound either do something passively or at a specific moment. Vi’s ability creates a loop: the more aggressively you attack, the more often you trigger it, and the more often you trigger it, the more active your units stay. It rewards committing to offence rather than holding back.
In practice, this means you want to field units with high Might so your attacks reliably hit the excess damage threshold. It also means Vi herself is most useful when she is not attacking, since you need her to be ready to use the exhaust ability after a conquest rather than already exhausted from an attack of her own.
The deck also includes a champion unit card, Vi, Hotheaded. She has the Deflect keyword, which means she blocks some incoming damage, and she can temporarily double her own Might at a cost. This gives you a unit that can hit hard when you need a single big attack, and survive better than most units her size when defending. The two Vi cards work together: Hotheaded applies the pressure on the battlefield, and Piltover Enforcer rewards you when that pressure pays off.
Vi, Piltover Enforcer comes in three versions: standard, overnumbered, and overnumbered signature. For playing the deck, all three are functionally identical. The overnumbered and signature versions are collector variants with different art, so whether they are worth the extra cost on the singles market is a question of how much you like the art rather than whether they make the deck better.
Two confirmed supporting cards fit this plan well. Vault Breaker is Vi’s signature spell and gives a unit Assault 2 and Ganking for a turn, which is one of the most direct ways to push an attack over the excess damage threshold. Inferna has Ambush and Assault 2. Ambush means she can join an attack that is already happening, dropping into a fight mid-combat without your opponent having a chance to react. Assault 2 adds 2 extra Might while she is attacking, so the surprise hits harder than your opponent expected.
Recommended Upgrades
Before you look at any of these prices: you do not need to buy upgrades to enjoy the Vi deck. It works out of the box, and if you are playing casually against another precon, the base deck is fine. If you have played a few games and want to push the excess damage trigger more consistently, here is what is actually worth picking up. The whole Tier 1 upgrade path costs less than $7.00 total, which means you can double down on what the deck already does well without spending anywhere near what you spent on the deck itself.
One card worth knowing about but not in this table: Rengar, Unseen is currently sitting at around $30.00 on TCGPlayer. His keywords (Accelerate, Assault 2, Deflect, Ganking) make him genuinely powerful in Vi, and the games.gg review of the Vi deck specifically called out the Vi Hotheaded plus Rengar combo as a standout play. But $30 is a significant spend for a card in a casual precon, and Vi did not reach the top cut at RQ Sydney in May. Hold off unless you are planning to build Vi into a more serious deck and prices drop further.
Tier 1: Under $5 per copy
If you want the Vi legend ability firing every other turn instead of every third or fourth, these are the cards that make that happen.
| Card | What It Does | Qty | Price | Priority | Buy |
|---|---|---|---|---|---|
| Vault Breaker | Gives a unit Assault 2 and Ganking for a turn; the most direct way to engineer a 3-damage overkill and trigger Vi’s legend ability. | add 1 | $0.50 | High | TCGPlayer |
| Inferna | Ambush and Assault 2; she joins a fight mid-combat as a Reaction and hits harder than her base Might suggests. | add 1 or 2 | $0.50 | High | TCGPlayer |
| Square Up | Gives a unit Assault 4 this turn; pay an extra discard cost to double the effect and make any attack threaten serious overkill. | add 1 | $1.50 | Medium | TCGPlayer |
| Vi, Hotheaded | Deflect and a Might-doubling ability; an extra copy gives you a more consistent champion unit and a bigger threat when you need a single powerful attack. | add 1 | $4.00 | Medium | TCGPlayer |
Prices sourced from TCGPlayer market data via riftdecks.com, checked May 21 2026. Rounded to the nearest $0.50 with a minimum of $0.50. Prices on newly released sets can still shift as product opens.
Vi did not top cut RQ Sydney, and that is worth knowing. But I would not let it put you off the upgrades. The deck is genuinely fun to play, the upgrade cost is low, and if you are playing against friends or at a local game night rather than competing in regional qualifiers, none of that matters. If you want the strongest deck in the current Unleashed meta, Irelia and Sivir are the names to look up. If you want an aggressive, satisfying deck that rewards going on the attack and costs less than $30 to upgrade meaningfully, Vi is the right choice and these four cards are where to start.
How Vi Compares to Other Champion Decks
Vi sits on the aggressive end of the Unleashed lineup. Her ability rewards constant attacking, which makes her feel quite different from control-oriented legends that prefer to react and defend. If you have played the Jinx deck from Proving Grounds, the instinct to press forward will feel familiar, though the excess damage trigger gives Vi a more specific condition to aim for.
The Vex Champion Deck launches alongside Vi in Unleashed and plays quite differently. Vex runs in Calm and Chaos domains (Green and Purple) and has a more reactive style, so if you are buying your first Unleashed deck and trying to decide between the two, they offer genuinely different experiences rather than variations on the same thing.
For a full side-by-side breakdown of all the Riftbound champion decks available, including how they compare on price, playstyle, and beginner-friendliness, the champion deck comparison guide covers the full picture.
Is the Vi Deck Worth Buying?
If you want to play aggressively, conquer fast, and hit harder than your opponent expects, Vi is the right deck. Buy it.
At around $19.99 that is one of the more affordable ways into a new TCG set, and the deck includes a booster pack, playmat, and deck box on top of the 56 cards. The out-of-the-box experience is solid. I would not feel nervous recommending it to someone who has never played Riftbound before, as long as they know going in that they are signing up for an active, attacking playstyle rather than a patient one.
The one honest caveat: if you are drawn to Vi but genuinely unsure whether aggressive play suits you, the Vex deck is a legitimate alternative at the same price. You cannot make a wrong choice between the two. Both are good. The only question is which style of game you want to play.
Vi or Vex? Which Deck Is Right for You?
The honest answer is that both decks are good, and buying either one is not a mistake. They launch on the same day at the same price, and they play completely differently. So the question is not which is better but which one matches how you actually want to spend an evening playing cards.
Choose Vi if you want to be the aggressor. You want to attack early, conquer battlefields, and keep your opponent reacting to you rather than the other way around. You are happy making fast decisions and committing units forward on most turns.
Choose Vex if you want to play a slower, more patient game. Vex runs in Calm and Chaos domains (Green and Purple) and is built around holding battlefields, drawing cards, and controlling the pace of the game. You will be more comfortable if you like having more options available than your opponent before you commit to anything.
If you genuinely cannot decide, Vi is the more immediately intuitive of the two for a first game of Riftbound. The game plan is easier to see from the start. Vex rewards more experience with the game’s rhythm. Either way, you can pick up the other one later.
Where to Buy the Vi Champion Deck
TCGPlayer is the best option for the Vi Champion Deck. Multiple sellers compete on price, so you can usually find a copy at or below MSRP, and the buyer protection is solid if something goes wrong with an order.
If that sounds like your game, here is where to get it.
Amazon is worth checking as a backup, particularly if you have Prime shipping. Stock and pricing vary more than TCGPlayer for new releases, but it is a reliable fallback.
If you are also looking at the full range of Unleashed products including booster displays and the Vault, the Unleashed products buying guide covers all of them in one place.
Get notified when Vi deck upgrade prices go live
Unleashed singles prices will settle in the weeks after May 8. Sign up to get a notification when the upgrade table is updated with confirmed prices.
Ready to Go Deeper on Unleashed?
The Vi deck is one piece of what Unleashed has to offer. If you want to see everything launching on May 8, including the booster display, the Vault, and the full product lineup, the buying guide covers it all.
Or head to the Unleashed hub for the latest confirmed card reveals, mechanic explanations, and release information.
